Today, Sony pulled back the curtain back on the PS5 a little further on both PlayStation Blog and Wired. While the PlayStation Blog post highlights the controller’s haptic feedback and adaptive triggers, one interesting feature the Wired post highlights is the ability for players to only install parts of games.
As we all know from this generation of consoles, games must be installed in large chunks of data that give you all or nothing. In the later portion of this generation, we are seeing file sizes upwards of 100GB. Though Sony will not share just how large the PS5’s SSD storage is, they did confirm that they will be allowing users to save data with a new system that Mark Cerny explains as “rather than treating games like a big block of data, we’re allowing finer-grained access to the data.”
The Wired article by Peter Rubin goes on to highlight how this works in greater detail. “That could mean the ability to install just a game’s multiplayer campaign, leaving the single-player campaign for another time, or just installing the whole thing and then deleting the single-player campaign once you’ve finished it.” This will work in tandem with the PS5’s revamped, more-info heavy UI that was also delved into by Cerny:
“Even though it will be fairly fast to boot games, we don’t want the player to have to boot the game, see what’s up, boot the game, see what’s up. Multiplayer game servers will provide the console with the set of joinable activities in real time. Single-player games will provide information like what missions you could do and what rewards you might receive for completing them—and all of those choices will be visible in the UI. As a player you just jump right into whatever you like.”
The post PS5 Will Allow Players to Only Install the Parts of a Game They Want to Play by Tomas Franzese appeared first on DualShockers.